From the beginning of the second decade of the 21st century until the end of December, we gamers are living the best times in the video game industry, enjoying the best games ever and witnessing the transformation from the previous generation of consoles to the current generation.

The emergence of the multiplayer gaming revolution and the return of individual games to their glory, as we shared moments of excitement with every announcement and exhibition of E3, and the anticipation of players for the annual Game Awards ceremony to celebrate their favorite games.

Falling and getting up

One of the most important lessons learned in this generation is when you fall, do not give up, but rather get up and try again. The best example of this is what PlayStation has done with current generation devices. After the disastrous launch of the previous generation “PlayStation 3” at a very high price and developers’ criticism of the difficulty of developing the device, developer Mark Cerny took over the leadership of the “PlayStation 4” development team and worked closely with game studios about what they wanted in the next generation device. Indeed, the PlayStation succeeded in providing the best device this generation, at a lower price than its competitor, the Xbox. Rather, the “PlayStation 4” achieved the second place as the best-selling gaming device in history, after the “PlayStation 2”.

As for the “Xbox”, it fell into the trap of the “PlayStation” error in the past generation, after the American company focused on promoting the device as an entertainment product without regard to the target group “players”, and trying to promote the product’s exclusive games that mimic their aspirations and pull the rug from competing companies. that provide the same entertainment product.

In addition to the promotional error, Xbox limited players' access to used games and forced them to connect to the Internet to play. The crime committed by the “Xbox” against itself did not diminish the fact that it launched the device at a price higher than the “PlayStation 4” by $ 100, despite the “Xbox” retreat from its restrictive policies, but the damage has been done.

And because it does not accept falling, the “Xbox” returned to the scene again by presenting the Xbox X, the most powerful device that can play games in real 4K resolution at a constant and stable 30 frames per second, in addition to the Xbox Game Pass service that offers a large library of games from the past generation and the exclusives of the current generation. monthly subscription.

Bet on yourself

One of the best success stories of this generation is risking a big legacy and putting your career as a game director on the line for an idea you believed in, that's what Cory Barlog did with the blockbuster God of War series. Cory believed that it needed a change in the style of play, presentation, characters, and even the world, a new beginning, after the game's events were taking place in Greek mythology, it turned into Norse, and the emergence of Kratos with a different personality and a new story. Cory bet on himself even after seeing the negative reaction from the head of Sony Studios to the fundamental change of the famous series, and what were the results? Best game of 2018.

The Unknown Soldiers

Behind the scenes of these golden days of the industry are people and teams who did not taste comfort until they presented their best. Whatever the results of their work, appreciating their efforts is the most important. Thank you to the developer who was exhausted by attempts to implement the director’s vision. Thank you to the freelancer who sacrificed everything he had for a game he believed in. Thanks to everyone who took their family time to make the game the best it could be, thanks to everyone who worked on their vacation to fix bugs and export updates, thanks to Samuel Irwin, Amanda Niles, and Diego Pons. No one may know who they are but their contributions to the gaming industry are timeless and appreciated. Thanks to all studios around the world for the memories.

note:

Samuel Irwin is a cinematic technician who worked on Gears 5. Amanda Niles worked on the sounds for Days Gone, and Diego Pons worked as a stage designer on Luigi's Mansion 3.

Abdullah Heneidy @sen3bd